![]() While we investigate future changes to Yoru that target his power and ability to achieve his core promise, we wanted to make a few changes that we felt would improve his use today. Cost of Devour and Dismiss charges increased 100 > 200.Slain enemies that Reyna has damaged in the last 3 seconds now drop Soul Orbs, even if Reyna does not land the killing shot.Maximum Devour and Dismiss charges reduced 4 > 2.On the flip side, Reyna getting Soul Orbs from recently damaged enemies should help her reliability when playing around teammates, and reduce the animosity when an ally lands the final blow and Reyna goes empty handed. Now, she’ll no longer be able to buy a charge or Leer, her Soul Orb abilities, and upgrade her pistol. The price increase of Devour and Dismiss in tandem with the Frenzy price increase (see below) should also push some tougher economic decisions during pistol round. The charge reduction should limit how much impact she can have round over round when she’s heavily out-gunning her opponents-but allow enough room for the 1v5 dream when Empress is active. Reyna gets a dual nerf and buff in hopes of reigning in some of her “pubstomp” potential, while still keeping her viable in balanced and coordinated play. 6 Death Sequence Improvements and Updates.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |